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    <title>C&#43;&#43; on Roqum Games</title>
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      <title>Voxel Renderer / Engine</title>
      <link>https://76ca9c12.roqum-github-io.pages.dev/project/voxelengine/</link>
      <pubDate>Thu, 03 Jul 2025 15:07:36 +0200</pubDate>
      
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      <description>&lt;br&gt;
&lt;div style=&#34;display: grid; grid-template-columns: 150px 1fr; &#34;&gt;
  &lt;div&gt;Status:&lt;/div&gt;
  &lt;div&gt;Currently in progress... &lt;/div&gt;
  &lt;div&gt;Started:&lt;/div&gt;
  &lt;div&gt;26. April 2025&lt;/div&gt;
  &lt;div&gt;Working Hours:&lt;/div&gt;
  &lt;div&gt;~30h&lt;/div&gt;
  &lt;div&gt;Source Code:&lt;/div&gt;
  &lt;a href=&#34;https://github.com/Roqum/EnxelEngine&#34; style=&#34;color:rgb(158, 166, 174); text-decoration: underline;&#34;&gt;github.com/Roqum/VoxelGameEngine&lt;/a&gt;
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&lt;br&gt;
&lt;p&gt;&lt;video autoplay loop muted playsinline style=&#34;display: block; width: 70%; margin: 0 auto;&#34;&gt;&lt;source src=&#34;https://76ca9c12.roqum-github-io.pages.dev/images/VoxelEngine/UIRendering.mp4&#34; type=&#34;video/mp4&#34;&gt;&lt;/video&gt;&lt;/p&gt;
&lt;h2 id=&#34;introduction&#34;&gt;Introduction&lt;/h2&gt;
&lt;p&gt;I’m deeply interested in game engine programming and am seriously considering transitioning fully from game development to engine development. I love the combination of solving math-heavy challenges, writing performance-critical code, and designing thoughtful systems. That’s what led me to start this project.&lt;/p&gt;</description>
      
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      <title>Chained By Eternity (Main Project)</title>
      <link>https://76ca9c12.roqum-github-io.pages.dev/project/chainedbyeternity/</link>
      <pubDate>Thu, 26 Jun 2025 12:39:17 +0200</pubDate>
      
      <guid>https://76ca9c12.roqum-github-io.pages.dev/project/chainedbyeternity/</guid>
      
      <description>&lt;h2 id=&#34;project-info&#34;&gt;Project Info&lt;/h2&gt;
&lt;br&gt;
&lt;div style=&#34;display: grid; grid-template-columns: 150px 1fr; &#34;&gt;
  &lt;div&gt;Last page update:&lt;/div&gt;&lt;div&gt;25. Juli 2025&lt;/div&gt;
  &lt;div&gt;Status:&lt;/div&gt;&lt;div&gt;Currently in progress...&lt;/div&gt;
  &lt;div&gt;Started:&lt;/div&gt;&lt;div&gt;17. February 2024&lt;/div&gt;
  &lt;div&gt;Teamsize:&lt;/div&gt;&lt;div&gt;2 Programmers&lt;/div&gt;
  &lt;div&gt;My Working Hours:&lt;/div&gt;&lt;div&gt;~500h&lt;/div&gt;
  &lt;div&gt;Source Code:&lt;/div&gt;&lt;div&gt;Coming soon&lt;/div&gt;
  &lt;div&gt;Demo:&lt;/div&gt;&lt;div&gt;Coming soon&lt;/div&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; &lt;br&gt;
This project page is &lt;strong&gt;meant purely for showcasing&lt;/strong&gt; the current state of the game, with lots of images and minimal explanation.
If you&amp;rsquo;re interested in implementation details, please check out my &lt;strong&gt;devlogs&lt;/strong&gt; &lt;a href=&#34;https://roqumgames.com/devlog/&#34;  target=&#34;_blank&#34; rel=&#34;noreferrer nofollow&#34;&gt;here&lt;/a&gt;
 - they go much deeper into the technical side of development.&lt;/p&gt;</description>
      
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