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    <title>Roqum Games</title>
    <link>https://76ca9c12.roqum-github-io.pages.dev/</link>
    <description>Recent content on Roqum Games</description>
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    <item>
      <title>Voxel Renderer / Engine</title>
      <link>https://76ca9c12.roqum-github-io.pages.dev/project/voxelengine/</link>
      <pubDate>Thu, 03 Jul 2025 15:07:36 +0200</pubDate>
      
      <guid>https://76ca9c12.roqum-github-io.pages.dev/project/voxelengine/</guid>
      
      <description>&lt;br&gt;
&lt;div style=&#34;display: grid; grid-template-columns: 150px 1fr; &#34;&gt;
  &lt;div&gt;Status:&lt;/div&gt;
  &lt;div&gt;Currently in progress... &lt;/div&gt;
  &lt;div&gt;Started:&lt;/div&gt;
  &lt;div&gt;26. April 2025&lt;/div&gt;
  &lt;div&gt;Working Hours:&lt;/div&gt;
  &lt;div&gt;~30h&lt;/div&gt;
  &lt;div&gt;Source Code:&lt;/div&gt;
  &lt;a href=&#34;https://github.com/Roqum/EnxelEngine&#34; style=&#34;color:rgb(158, 166, 174); text-decoration: underline;&#34;&gt;github.com/Roqum/VoxelGameEngine&lt;/a&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;p&gt;&lt;video autoplay loop muted playsinline style=&#34;display: block; width: 70%; margin: 0 auto;&#34;&gt;&lt;source src=&#34;https://76ca9c12.roqum-github-io.pages.dev/images/VoxelEngine/UIRendering.mp4&#34; type=&#34;video/mp4&#34;&gt;&lt;/video&gt;&lt;/p&gt;
&lt;h2 id=&#34;introduction&#34;&gt;Introduction&lt;/h2&gt;
&lt;p&gt;I’m deeply interested in game engine programming and am seriously considering transitioning fully from game development to engine development. I love the combination of solving math-heavy challenges, writing performance-critical code, and designing thoughtful systems. That’s what led me to start this project.&lt;/p&gt;</description>
      
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    <item>
      <title>Chained By Eternity (Main Project)</title>
      <link>https://76ca9c12.roqum-github-io.pages.dev/project/chainedbyeternity/</link>
      <pubDate>Thu, 26 Jun 2025 12:39:17 +0200</pubDate>
      
      <guid>https://76ca9c12.roqum-github-io.pages.dev/project/chainedbyeternity/</guid>
      
      <description>&lt;h2 id=&#34;project-info&#34;&gt;Project Info&lt;/h2&gt;
&lt;br&gt;
&lt;div style=&#34;display: grid; grid-template-columns: 150px 1fr; &#34;&gt;
  &lt;div&gt;Last page update:&lt;/div&gt;&lt;div&gt;25. Juli 2025&lt;/div&gt;
  &lt;div&gt;Status:&lt;/div&gt;&lt;div&gt;Currently in progress...&lt;/div&gt;
  &lt;div&gt;Started:&lt;/div&gt;&lt;div&gt;17. February 2024&lt;/div&gt;
  &lt;div&gt;Teamsize:&lt;/div&gt;&lt;div&gt;2 Programmers&lt;/div&gt;
  &lt;div&gt;My Working Hours:&lt;/div&gt;&lt;div&gt;~500h&lt;/div&gt;
  &lt;div&gt;Source Code:&lt;/div&gt;&lt;div&gt;Coming soon&lt;/div&gt;
  &lt;div&gt;Demo:&lt;/div&gt;&lt;div&gt;Coming soon&lt;/div&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; &lt;br&gt;
This project page is &lt;strong&gt;meant purely for showcasing&lt;/strong&gt; the current state of the game, with lots of images and minimal explanation.
If you&amp;rsquo;re interested in implementation details, please check out my &lt;strong&gt;devlogs&lt;/strong&gt; &lt;a href=&#34;https://roqumgames.com/devlog/&#34;  target=&#34;_blank&#34; rel=&#34;noreferrer nofollow&#34;&gt;here&lt;/a&gt;
 - they go much deeper into the technical side of development.&lt;/p&gt;</description>
      
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      <title>#6 Inventory &amp; Item System (Chained by Eternity)</title>
      <link>https://76ca9c12.roqum-github-io.pages.dev/devlog/devlog6_cbe/</link>
      <pubDate>Sat, 10 May 2025 18:47:54 +0200</pubDate>
      
      <guid>https://76ca9c12.roqum-github-io.pages.dev/devlog/devlog6_cbe/</guid>
      
      <description>&lt;blockquote&gt;
&lt;p&gt;&lt;strong&gt;Hey There!&lt;/strong&gt;&lt;br&gt;
Thanks for taking the time to read my devlog.&lt;br&gt;
I would really appreciate any kind of &lt;strong&gt;feedback&lt;/strong&gt; - whether it’s about the project, my programming, or even my writing style - &lt;strong&gt;it really helps!&lt;/strong&gt;
And if you just feel like chatting about game development or want to connect, feel free to reach out.
You can find my contact info &lt;a href=&#34;https://roqumgames.com/about/&#34;  target=&#34;_blank&#34; rel=&#34;noreferrer nofollow&#34;&gt;here&lt;/a&gt;
&lt;/p&gt;
&lt;p&gt;This devlog covers the development of my project, &lt;a href=&#34;https://roqumgames.com/project/chainedbyeternity/&#34;  target=&#34;_blank&#34; rel=&#34;noreferrer nofollow&#34;&gt;Chained by Eternity&lt;/a&gt;
.&lt;/p&gt;</description>
      
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    <item>
      <title>About Me</title>
      <link>https://76ca9c12.roqum-github-io.pages.dev/about/</link>
      <pubDate>Mon, 21 Oct 2024 16:10:50 +0200</pubDate>
      
      <guid>https://76ca9c12.roqum-github-io.pages.dev/about/</guid>
      
      <description>&lt;p&gt;Hi, I’m a full-time C++ software developer and indie game dev based in Germany. I’m married and recently became a father.&lt;/p&gt;
&lt;p&gt;I discovered programming at the age of 13 and quickly developed a strong interest in game development. At the time, becoming a game developer didn’t feel like a realistic career path, so I focused on building a solid foundation as a software developer - studied computer science, entered the industry, and worked across different domains. But game development was always there alongside, as a hobby and a passion that never really went away.
I discovered programming at the age of 13 and quickly developed a strong interest in game development. At the time, becoming a game developer didn’t feel like a realistic career path, so I focused on building a solid foundation as a software developer - studied computer science, entered the industry, and worked across different domains. But game development was always there alongside, as a hobby and a passion that never really went away.&lt;/p&gt;</description>
      
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    <item>
      <title>#5 Some small quality features (Chained by Eternity)</title>
      <link>https://76ca9c12.roqum-github-io.pages.dev/devlog/devlog5_cbe/</link>
      <pubDate>Sat, 17 Aug 2024 18:47:54 +0200</pubDate>
      
      <guid>https://76ca9c12.roqum-github-io.pages.dev/devlog/devlog5_cbe/</guid>
      
      <description>&lt;blockquote&gt;
&lt;p&gt;&lt;strong&gt;Hey There!&lt;/strong&gt;&lt;br&gt;
Thanks for taking the time to read my devlog.&lt;br&gt;
I would really appreciate any kind of &lt;strong&gt;feedback&lt;/strong&gt; - whether it’s about the project, my programming, or even my writing style - &lt;strong&gt;it really helps!&lt;/strong&gt;
And if you just feel like chatting about game development or want to connect, feel free to reach out.
You can find my contact info &lt;a href=&#34;https://roqumgames.com/about/&#34;  target=&#34;_blank&#34; rel=&#34;noreferrer nofollow&#34;&gt;here&lt;/a&gt;
&lt;/p&gt;
&lt;p&gt;This devlog covers the development of my project, &lt;a href=&#34;https://roqumgames.com/project/chainedbyeternity/&#34;  target=&#34;_blank&#34; rel=&#34;noreferrer nofollow&#34;&gt;Chained by Eternity&lt;/a&gt;
.&lt;/p&gt;</description>
      
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    <item>
      <title>#4 First Basic Combat (Chained by Eternity)</title>
      <link>https://76ca9c12.roqum-github-io.pages.dev/devlog/devlog4_cbe/</link>
      <pubDate>Thu, 11 Apr 2024 18:47:54 +0200</pubDate>
      
      <guid>https://76ca9c12.roqum-github-io.pages.dev/devlog/devlog4_cbe/</guid>
      
      <description>&lt;blockquote&gt;
&lt;p&gt;&lt;strong&gt;Hey There!&lt;/strong&gt;&lt;br&gt;
Thanks for taking the time to read my devlog.&lt;br&gt;
I would really appreciate any kind of &lt;strong&gt;feedback&lt;/strong&gt; - whether it’s about the project, my programming, or even my writing style - &lt;strong&gt;it really helps!&lt;/strong&gt;
And if you just feel like chatting about game development or want to connect, feel free to reach out.
You can find my contact info &lt;a href=&#34;https://roqumgames.com/about/&#34;  target=&#34;_blank&#34; rel=&#34;noreferrer nofollow&#34;&gt;here&lt;/a&gt;
&lt;/p&gt;
&lt;p&gt;This devlog covers the development of my project, &lt;a href=&#34;https://roqumgames.com/project/chainedbyeternity/&#34;  target=&#34;_blank&#34; rel=&#34;noreferrer nofollow&#34;&gt;Chained by Eternity&lt;/a&gt;
.&lt;/p&gt;</description>
      
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    <item>
      <title>#3 Attribute System (Chained by Eternity)</title>
      <link>https://76ca9c12.roqum-github-io.pages.dev/devlog/devlog3_cbe/</link>
      <pubDate>Thu, 07 Mar 2024 18:47:54 +0200</pubDate>
      
      <guid>https://76ca9c12.roqum-github-io.pages.dev/devlog/devlog3_cbe/</guid>
      
      <description>&lt;blockquote&gt;
&lt;p&gt;&lt;strong&gt;Hey There!&lt;/strong&gt;&lt;br&gt;
Thanks for taking the time to read my devlog.&lt;br&gt;
I would really appreciate any kind of &lt;strong&gt;feedback&lt;/strong&gt; - whether it’s about the project, my programming, or even my writing style - &lt;strong&gt;it really helps!&lt;/strong&gt;
And if you just feel like chatting about game development or want to connect, feel free to reach out.
You can find my contact info &lt;a href=&#34;https://roqumgames.com/about/&#34;  target=&#34;_blank&#34; rel=&#34;noreferrer nofollow&#34;&gt;here&lt;/a&gt;
&lt;/p&gt;
&lt;p&gt;This devlog covers the development of my project, &lt;a href=&#34;https://roqumgames.com/project/chainedbyeternity/&#34;  target=&#34;_blank&#34; rel=&#34;noreferrer nofollow&#34;&gt;Chained by Eternity&lt;/a&gt;
.&lt;/p&gt;</description>
      
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      <title>#2 Flexible Input System (Chained by Eternity)</title>
      <link>https://76ca9c12.roqum-github-io.pages.dev/devlog/devlog2_cbe/</link>
      <pubDate>Mon, 19 Feb 2024 18:47:54 +0200</pubDate>
      
      <guid>https://76ca9c12.roqum-github-io.pages.dev/devlog/devlog2_cbe/</guid>
      
      <description>&lt;blockquote&gt;
&lt;p&gt;&lt;strong&gt;Hey There!&lt;/strong&gt;&lt;br&gt;
Thanks for taking the time to read my devlog.&lt;br&gt;
I would really appreciate any kind of &lt;strong&gt;feedback&lt;/strong&gt; - whether it’s about the project, my programming, or even my writing style - &lt;strong&gt;it really helps!&lt;/strong&gt;
And if you just feel like chatting about game development or want to connect, feel free to reach out.
You can find my contact info &lt;a href=&#34;https://roqumgames.com/about/&#34;  target=&#34;_blank&#34; rel=&#34;noreferrer nofollow&#34;&gt;here&lt;/a&gt;
&lt;/p&gt;
&lt;p&gt;This devlog covers the development of my project, &lt;a href=&#34;https://roqumgames.com/project/chainedbyeternity/&#34;  target=&#34;_blank&#34; rel=&#34;noreferrer nofollow&#34;&gt;Chained by Eternity&lt;/a&gt;
.&lt;/p&gt;</description>
      
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    <item>
      <title>#1 Project Introduction (Chained by Eternity)</title>
      <link>https://76ca9c12.roqum-github-io.pages.dev/devlog/devlog1_cbe/</link>
      <pubDate>Sat, 17 Feb 2024 18:47:54 +0200</pubDate>
      
      <guid>https://76ca9c12.roqum-github-io.pages.dev/devlog/devlog1_cbe/</guid>
      
      <description>&lt;blockquote&gt;
&lt;p&gt;&lt;strong&gt;Hey There!&lt;/strong&gt;&lt;br&gt;
Thanks for taking the time to read my devlog.&lt;br&gt;
I would really appreciate any kind of &lt;strong&gt;feedback&lt;/strong&gt; - whether it’s about the project, my programming, or even my writing style - &lt;strong&gt;it really helps!&lt;/strong&gt;
And if you just feel like chatting about game development or want to connect, feel free to reach out.
You can find my contact info &lt;a href=&#34;https://roqumgames.com/about/&#34;  target=&#34;_blank&#34; rel=&#34;noreferrer nofollow&#34;&gt;here&lt;/a&gt;
&lt;/p&gt;
&lt;p&gt;This devlog covers the development of my project, &lt;a href=&#34;https://roqumgames.com/project/chainedbyeternity/&#34;  target=&#34;_blank&#34; rel=&#34;noreferrer nofollow&#34;&gt;Chained by Eternity&lt;/a&gt;
.&lt;/p&gt;</description>
      
    </item>
    
    <item>
      <title>Charming Hell</title>
      <link>https://76ca9c12.roqum-github-io.pages.dev/project/charminghell/</link>
      <pubDate>Wed, 27 Dec 2023 16:12:33 +0200</pubDate>
      
      <guid>https://76ca9c12.roqum-github-io.pages.dev/project/charminghell/</guid>
      
      <description>&lt;h2 id=&#34;project-info&#34;&gt;Project Info&lt;/h2&gt;
&lt;p&gt;GitHub: &lt;a href=&#34;https://github.com/Roqum/CharmingHell_3DayGameJam&#34;  target=&#34;_blank&#34; rel=&#34;noreferrer nofollow&#34;&gt;github.com/Roqum/CharmingHell&lt;/a&gt;
&lt;br&gt;
Play in Browser: &lt;a href=&#34;https://roqum.itch.io/charming-hell&#34;  target=&#34;_blank&#34; rel=&#34;noreferrer nofollow&#34;&gt;roqum.itch.io/charming-hell&lt;/a&gt;
&lt;br&gt;
Working Hours: ~30h&lt;/p&gt;
&lt;h2 id=&#34;the-beginning&#34;&gt;The Beginning&lt;/h2&gt;
&lt;p&gt;The theme for the Winter Melon Jam 2023 was &amp;ldquo;Charm.&amp;rdquo; I was disappointed. I already had several cool game genres in mind that I was excited to try out. So my anticipation for the jam was huge. But &amp;ldquo;Charm&amp;rdquo;? What should I do with that? It did not fit any idea at all.&lt;/p&gt;
&lt;p&gt;However, I had already set aside the three days, so I decided to give it a shot. The theme was announced around 6 pm., so I chose not to start programming that evening. Instead, I spent the rest of the night planning the following days and, most importantly, coming up with a game idea.&lt;/p&gt;</description>
      
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    <item>
      <title>Data Mining/Visualization Website</title>
      <link>https://76ca9c12.roqum-github-io.pages.dev/project/datavisualization/</link>
      <pubDate>Fri, 29 Sep 2023 16:12:33 +0200</pubDate>
      
      <guid>https://76ca9c12.roqum-github-io.pages.dev/project/datavisualization/</guid>
      
      <description>&lt;h3 id=&#34;project-info&#34;&gt;Project Info&lt;/h3&gt;
&lt;p&gt;Live Demo: &lt;a href=&#34;https://dashboard.iplus.svc.educs-hosting.net/&#34; target=&#34;_blank&#34;&gt;Link&lt;/a&gt; &lt;br&gt;
Bachelor Thesis (German): &lt;a href=&#34;https://76ca9c12.roqum-github-io.pages.dev/pdfs/Bachelorarbeit_David_Burgstaller.pdf&#34; target=&#34;_blank&#34;&gt;Open PDF&lt;/a&gt;&lt;/p&gt;
&lt;h5 id=&#34;project-goal-and-implementation&#34;&gt;Project Goal and Implementation&lt;/h5&gt;
&lt;p&gt;This project had two main goals. First, &lt;a href=&#34;https://www.dipf.de/de&#34;  target=&#34;_blank&#34; rel=&#34;noreferrer nofollow&#34;&gt;DIPF&lt;/a&gt;
 wanted to gain better insights into the data of the &lt;a href=&#34;https://www.iwwb.de/kurssuche/startseite.html&#34;  target=&#34;_blank&#34; rel=&#34;noreferrer nofollow&#34;&gt;IWWB&lt;/a&gt;
 meta-search engine. Second, they aimed to make the search engine more user-friendly, enabling users to easily find educational courses tailored to their interests and located near them.&lt;/p&gt;
&lt;p&gt;For the data analysis, I wrote small algorithms to extract relevant data from the massive JSON database. One of the key features I implemented was a simple categorization algorithm that organizes courses into thematic categories based on customizable keywords. These data are visualized in various ways on the dashboard.
To enhance user-friendliness, I implemented a map with a search function. By using color-coded markers for course topics, users can explore their area for interesting courses with ease.&lt;/p&gt;</description>
      
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